boardgame

Commands & Colors: Ancients

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Expansion

Expansions

Commands & Colors: Ancients Expansion Pack #1 – Greece & Eastern Kingdoms Commands & Colors: Ancients Expansion Pack #1 – Greece & Eastern Kingdoms
Commands & Colors: Ancients Expansion Pack #2 – Rome vs the Barbarians Commands & Colors: Ancients Expansion Pack #2 – Rome vs the Barbarians
Commands & Colors: Ancients Expansion Pack #3 – The Roman Civil Wars Commands & Colors: Ancients Expansion Pack #3 – The Roman Civil Wars
Commands & Colors: Ancients Expansion Pack #5 – Epic Ancients II Commands & Colors: Ancients Expansion Pack #5 – Epic Ancients II
Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome

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Game Details

Overview
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2-2
60
BoardgameAncientWargame

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Game Info

Description

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients" depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama." "The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time." "Unlike its older brother, Battle Cry by Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour." "The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards." "The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol." "The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

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