boardgame

Come to the Fair

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2-6
Unknown
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Description

Contained in the book Fairground Games to Make and Play by Neil and Ruth Thomson. An entirely luck-based spin and move game, but different from many such games, since every space is an intersection with 4 possible directions to another space: forwards, backwards, left, and right. The spinner (to be constructed) has these directions (F, B, L, and R) as possible results, and players must go one space in the direction they spin. The goal is to reach the fair before other players. One is required to get an F on the spinner to begin. Some directions from spaces lead to dead ends; players who get spinner results telling them to go to a dead end must remain where they are that turn. —user summary

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