RPG

Codex of War

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RpgitemScenario / Adventure / ModuleSourcebook (Rules/options To Enhance Play)Campaign Setting (Game World)

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Website blurb: The colony has survived its first winter in the New World, a testament to the courage and fortitude of its inhabitants, but now a greater threat looms over the fledgling settlement. While nearby native tribes have decided to live peacefully with the colony, a powerful coalition of tribes farther inland is ready to make war. Led by an enigmatic tyrant, these tribes seek the colony as a cancer growing in their homeland. The brave adventurers who protect the colony must stop the coalition before all is lost. War takes on many forms. Simple and sporadic raids on neighboring tribes, civilized duels and battles that follow complex rules of etiquette and protocol, or all out war between determined foes who fight to the bloody end. No matter what type of war, the colonists have only two options: defeat the tyrant or face utter obliteration. The tyrant will not settle for anything less than total victory. User summary: This is the third book in a series describing Role Playing Public Radio's New World campaign setting.

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