Chivalry and Sorcery Basic Rules
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From publisher blurb: For those who Fight and those who Pray, For those who Toil and those who Enchant. Chivalry & Sorcery Basic These basic rules are intended to give an introduction into Chivalry & Sorcery with a stripped back character generation. Chapter 1: Introduction starts out with a scope of the book and briefly covers what a role playing game is. Two Armored Knights, Fighting with Swords and Shields Chapter 2: Basic Game Mechanics is the nuts and bolts of the Chivalry & Sorcery system. Chapter 3: Character Generation breaks down the 3 steps of the character creation process, from choosing your Social Class to choosing a Vocation. Chapter 5: Skills provides information on over 50 different skills. Chapter 6: Combat and Spellcasting revolves around the 15-second Combat Round and the spending of Action Points to carry out actions. This chapter also covers Spellcasting. Chapter 7:Magick covers learning spells, and practicing magick. Chapter 8: Spells are categorized in 10 different groups, from Elemental Magick to Wards and everything in-between. Chapter 9: Clerical Acts of Faith details Acts of Faith that Clerica can call upon. Chapter 10: Bestiary a colelction of creatures for you to use in adventures. Chapter 11: Equipping your Character Chapter 12: Level Advancement & awarding experience