Chaos: Path Maker
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Introduction: You are trying to construct a path, while fighting chaos, by constantly flipping and placing cards. Play your hand carefully, or you will lose, and chaos will destroy. Setup: Shuffle the nine cards, and draw 3 of them. Play: On your turn, roll 1d6 twice, and flip those numbered cards. Next, place 1 card from your hand, or play a card to use its power. If you place a card, you must connect it to an already played card that has a matching symbol. If you play it for its power, discard it. It becomes a chaos card. You must do at least one action on your turn. After your turn, refresh your hand up to three cards. Drawing Cards: When you draw cards, you use the side that is face down. Chaos Cards: If you discard a card, it becomes a chaos card. Every turn, any card with a number one higher than its flips over. Winning: You win if you place at least four cards that are all connected. This means they each attach to another by matching symbols. You lose if you don't.