boardgame

Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863 and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Boardgames Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-2
120
BoardgameWargameAmerican Civil WarPost-napoleonic

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

"Cemetery Hill is a wargame simulation, on an operational level, of the battle between the Army of the Potomac and the Army of Northern Virginia at the town of Gettysburg, PA. The game covers the period from 1 July to 4 July, 1863, when these two armies fought the bloodiest battle in American history to that point. The game system is an adaption fo the popular Napoleon at Waterloo system. Various special and optional rules allow the Players to recreate a picture of an historical event." (from the rules folder.} Cemetery Hill is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included. Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy. A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks.

Random Games

Uciana

Drought and Pestilence (fan expansion for Carcassonne)

Knights & Legends

Fields and Vineyards (fan expansion for Carcassonne)

Wheat Fields (fan expansion for Carcassonne)

Fisherman (fan expansion to Carcassonne)

Fisherman: Angler & Fish Farm (fan expansion for Carcassonne)

Fisherman: Swan Lake (fan expansion for Carcassonne)

Fisherman: Waterfalls (fan expansion for Carcassonne)

Forests (fan expansion for Carcassonne)