CastleControl
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Players take turns rolling to move around the board where they can buy properties and permanent upgrades, defeat monsters and avoid traps, and duel each other for dominance. Monsters and Traps are on High and Low Level Dungeon cards which players can choose from when they land on a Dungeon tile. After a successful roll which can be modified by upgrades, you can win gold pieces (money). Unsuccessful rolls reduce your hit points. If your hit points reach zero, you're out of the game. Properties can be purchased and upgraded with housing, affecting the amount of rent opponents must pay when they land on your property. If you collect enough properties of certain types, you can control the castle in that territory, which greatly increases rent. The right to own properties can also be dueled over by rolling against each other using various modifiers like housing and castles playing a large role in winning or losing. A player will be deemed the winner when they are the last player with hit points and/or money.