RPG

Caster Tactics

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RpgitemAccessory (Dice, Maps, Screens, Cards)

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Game Info

Description

Player: Thomas turns the foul priest’s minions. (Rolls dice)… Yes, they all run from my righteous presence. GM: The evil priest just grins and laughs ‘Your puny attempts to stop me are like the nuisance of gnats.’ He then uses his one Priestly Might to cancel your turning. (Reaches for dice). Player: You can’t cancel my ability to turn. GM: Why not? Let me look this up. This is a familiar scene. A simple, logical progression of combat leads to the game grinding to a halt as books are opened and rules are referenced. This is particularly true when spell casters are involved. All those seemingly conflicting rules and minor variations can lead to a major headache and a stoppage of game play. Well, have no fear; your friends at Healing Fireball Publications have the answer to this problem in the form of the Combat Cards. The Combat Cards: Caster Tactics are a collection of index card-sized cards with a quick reference to some of the most common spell caster combat rules. From Countering spells, to turning, to the intricacies of touch attacks, they’re all right here. Never stop to search through a book again - with Combat Cards the rules are at your fingertips. This set of cards contains both a set of the color cards and the printer-friendly black and white set of cards. Note: This set does not contain the rules for any specific spell; it is instead concerned with giving the overall game rules for magic-based combat maneuvers that often confuse players such as how to turn undead, counter spell, how bonuses stack and the use of the oft-underutilized touch attack. [Publisher Blurb]

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