Casemate & Cannon: Fleet Action Rules for the Age of Steam 1820-1890
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Casemate & Cannon brings the Age of Steam to the fingertips of the Armchair Admiral. The rules were designed for maneuver and engaging large fleets and squadrons into Close Action. A complete and comprehensive Fleet system designed for detail and fast play. - allows for a 20 ship game to be completed in 2-3 hours - can be used with any scale and no rebasing needed - all major and minor nations Army lists - allows for naval warfare all over the world - features HRG's Naval Terrain Generation system - complete navale lists and ship capabilities - admiral and player aid tools - includes complete campaign integration for Eagle's Prey - can be used from 1820-1900 - integrates with HRG's Eagle's Prey 19th century rules (from the back of the book)