Card Powers
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From publisher blurb: Some heroes wield bows, others swords and other still dare to carry the weapon of the criminal – a gun! But then, there are a few that employ strange and unorthodox weaponry, such as a deck of cards. From summoning out the creatures in game cards to visualizing the future, the Hero focuses their power through the cards themselves, weaving fates and unleashing forces in whimsical and mysterious ways. This sourcebook contains: Expanded Card Descriptors and Card Features Offensive Powers: 52 Pickup, Card Throwing and two more powers Defensive Powers: Counter-Play, Reverse Card and two more powers Movement Powers: Play Environment and The River & the Street Utility Powers:Card-Kinetics, Fortune Telling, Restore Life Points and five more powers Other Powers: Card Conjuration, Cheat, House of Cards and four more powers Card Complications: Cost, Luck of the Draw, Requirements and all-new three more complications.