Canyonlands
Game Info
From publisher blurb: There’s one crippled tank stranded in a maze of canyons out in the desert and a second which is not responding to comms. The PCs are the security force for the vehicle recovery team, tasked to protect them as they rescue the surviving tank crew and retrieve the tanks. Canyonlands is a system agnostic (i.e. systemless) military science fiction scenario. Nothing is statted up – the idea is you use your favourite system and/or slot it into a campaign in whatever setting you fancy. Resources for the GM include: Details of Delta Pavonis III – a planet largely consisting of desert (because there’s a supercontinent) GM and player versions of maps (in colour) Information on the Yitteral, the local alien species A few dangerous animals the PCs might encounter in the area Story seeds for follow up adventures It is hard-ish science fiction, so the assumption when running the adventure is that there are no energy weapons. Think bullets and body armour, not lasers and forcefields. The PCs will be assumed to be firing bullets, shells, missiles, and grenades. Missing from the setting are artificial gravity, tractor beams and psionic powers. You can, of course, write these high-tech and science-fantasy tropes back into the scenario, but you might have to alter the enemy’s tactics to take account of them.
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