Camel Up: Grand Prix of the Sahara
Game Info
This is a Playmat for Camel Up with whirlwind spaces that have special Rules The space 6,7 and 8 on the race track are considered to be whirlwind spaces. If a camel or a camel unit leaves space 6, they always moves to space 8. If a camel or came unit leaves space 7, it always moves to space 6. (The arrow of the whirlwind indicate the direction the camels move.) A camel or camel unit may only move from space 8 to space 9, only if at least one of the following conditions is met: a)There is another camel or camel unit on a whirlwind space(6,7 or 8); b)All other camels are already on space 9 or beyond. If no condition is met, the camel or camel unit moves backwards to space 7. From 7 it will move to space 6 with its next step. If it gets back to space 6 it will move again to space 8 with its next movement. There it needs to check again for the conditions to move forward to space 9. Important: You may not place your desert tile on any of the whirlwind spaces (neither oasis side nor mirage side).
Matches
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