RPG

Building a City

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From the PDF Introduction A Web Enhancement for the Dungeon Master's Guide (D&D 3.5e) v3.5 If you plan to run an extended adventure-or even a whole campaign-in an urban environment, it’s important to put some time and effort into describing the details of your city. Chapter 5 of the DUNGEON MASTER’s Guide for D&D v.3.5 provides a basic framework for describing some key features of a city, such as its power centers, assets, and highest-level nonplayer characters. This web enhancement expands that basic system into one that is more complex, but well worth the extra work in terms of the payoff for running a city-based campaign.

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