RPG

Breaking Waves

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From the introduction: The self-proclaimed Captain Thakore Bhatt raised more than a few eyebrows when he showed up in port Marit. His weird ship - proudly wearing the name “Selandia” on its bow - was mastless and manned by a crew of about 25 people. Yet, it appeared to have no trouble navigating the harbour. All this strangeness could have been overlooked, had Capt. Bhatt not started dramatically underbidding the fares of other passenger ships. He was able to take twice the number of passengers for half what they would have paid on other vessels. They all reached their destination safely on time. The only catch appeared to be, that no-one apart from its crew was allowed on Selandia’s deck after dark. The sailors’ guild tried to investigate the matter, but Capt. Bhatt kicked all their spies of his ship. As a result, he was barred from docking the Selandia in their harbours. Since then, Capt. Bhatt was forced to establish his own network of harbours for his lucrative venture. However, the expulsion from the sailors’ guild meant his clientele grew ever seedier. Additionally, rumours spread by the guild, that Captain Bhatt was pursued by the cursed Sherden Galleon deterred all but the most desperate passengers from travelling on the Selandia. In this 2 – 5 hour introductory adventure, a party of 3rd to 4th level characters will board the Selandia for a two-day journey. However, all goes awry in the second night and they find themselves trapped on the lower deck with no crewmembers left in sight. The screams piercing the ship’s planks suggest, that the Selandia has been boarded. Can the players fight their way out or will they be crushed by the Breaking Waves?

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