Book and Shelf (5E)
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From publisher blurb: Between their covers, books can hold nearly anything: answers to a terrible mystery, wizards' spells, or instructions for a popular game. Books have power, and those who possess them know how to use that power, both in the real and fantasy world. Book and Shelf a resource focused using books and libraries in your game. It includes A real-world history of books, from clay tablets to ebooks How books might change in a fantasy world Optional rules for characters building and personal library A random book generator 3 new spells: awaken book, scribe, and speed read 5 new magic items: arcane enchiridion, book of secrets, iron codex, Raska's scroll case of convenience, and shelf of preservation 3 new monsters: author devil, biting book, and bookworm