RPG

Blyss: Items and Equipment

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From the introduction: Items and Equipment is the second set of supplement rules for the Blyss system, and one that's likely to see a lot of use. I didn't include items in the Basic or Core rules because they're easy for a Story Master to come up with and most have no strict game affect – if they're used for anything where you need rules they're probably being used in a way I couldn't possibly have taken into account, and so the Story Master will have to make a ruling on the fly. Example weapons and armour do feature in the Core Rules, but are replicated here.

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