RPG

Bento's Charge

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Description

From publisher blurb: This is a one shot module that is rich in story and background. It gives the DM a full history of little Bento and his current situation so that a multitude of scenarios can be played out by the characters. Outside of the storyline, there is a sandbox of options to be had for players to explore, and the DM to exploit. The party has been lost in the woods for some time now, (why? because it's a one-shot module and that's how things usually go in this type of situation). There is no sense of direction as the canopy of the deep woods have cut off the majority of sunlight. The region is foreign and so are the sounds that emanate all around, somehow always at a confusing distance. (It's really not that confusing though, it's danger that the party is sensing, also wandering monsters, lots of wandering monsters). A small trail has been picked up and it seems wise to follow it since all other options have departed. Somehow this trail seems like a safety net against those creatures lurking unseen around the party. A foreseeable encounter or encounters is distinctly possible, and it is not going to be a good one. It seems best to stick to this little trail. (Not only is the trail safe haven for lost travelers, but a plot hook as well! Crafty!!!) There are two main objectives for this escapade that can be attained once finishing the quest. First is the experience. This module is set for character levels 1 – 5 and the encounters within will provide enough experience to gain levels for future campaigns. Secondly is the alignment play and a chance to roleplay the newly formed characters to flesh out how they would react to certain situations and decisions made though the interactions in this book. Most of all throughout this little episode, the party needs to have fun with it. There are a multitude of endings that can be played out here as different characters will have different reactions to the situations presented.

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