boardgame

Battle of Tippecanoe

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2-2
60
BoardgameCard GameWargameAmerican Indian Wars

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Game Info

Description

The year is 1811. Tecumseh, a Shawnee leader from the Ohio country, and his brother, the prophet Tenskwatawa, have drawn together an intertribal coalition of Native Americans, with the village of Tippecanoe in the northwest Indiana Territory as its primary power center. This confederation of Shawnee, Lenape, Sauk, Miami, Pottawatomie, and other Native Americans, joined together for mutual aid and defense, is deemed a threat by the US Government, who decide it must be put down before it grows strong enough to resist white settlement of the Northwest Territory. Goals: The Native player must first gather and arm a coalition of warriors, and then lead a defense of the Tecumseh Confederacy’s capital at Tippecanoe. If the Native player succeeds, the US may be forced to come to peaceful terms with the Tecumseh Confederacy and treat it as a legitimate political entity to be reckoned with. The US player must march and deploy a force strong enough to overcome Native defenses at Tippecanoe. If the US player succeeds, the Confederacy will be scattered and the Northwest Territory will eventually be settled by whites. The game takes place in two stages: preparation and battle. The preparation stage is distinct for each player, but both preparation stages involve creating the deck that will be used to play the battle stage against the other player. The game is a history-based deck-building card game. The main thing that makes it distinct from most such games is that the deck is built in-game by each player, and the two players each have a different method of building a deck. —description from the designer

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