Asedio a Al-Ándalus (1150-1213)
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“Time is like a sword; if you don't cut it, it cuts you" (Arabic proverb) Asedio a Al-Andalus (1150-1213) is a medieval strategy, geopolitics and diplomacy boardgame for 3 players that tries to represent the political, ideological and military conflicts that took place in the Iberian Peninsula and its areas of influence between the second half of the 12th century and the early 13th century, in an exciting time of crusades, epic battles and court intrigues. In the game, each player will take on the role of one of those three main powers (Christian Kingdoms, Sharq Al-Andalus and the Almohad Caliphate) that were vying for power, hegemony and survival in the Iberian Peninsula during those turbulent years. Whether through military force, political cunning, seductive diplomacy, commercial wealth or cultural splendor, the player's goal will be to accumulate the highest number of victory points to become the peninsular power with more fame and glory. The game uses a card drive system that consists of 7 turns and each of them represents a period of 9 years, beginning in the year 1150 and ending in the year 1213. In turn, each turn is divided into 5 different phases (opening, diplomacy, spring, action and winter). The game is completely asymmetrical, as each power has its own geographic position, resources, rulers, courtiers, military leaders, allied factions, and totally unique and specific thematic minigames. The game ends if one of the following conditions is met: that a player reaches 50 victory points, that the end of turn 7 is reached (the player with the most victory points wins) or that the Sharq Al-Andalus is annexed (in which case the Christian player or the Almohad player will win, depending on their victory points).