Artificial Sky
Game Info
user summary: A Cybrfunk/Sci-fi game set in a dystpoian future. Based on the principles laid out in the GLOG rules. The rules are based on principles found in other rules-light games with old-school D&D DNA like GLOG. Characters are built on the old-school D&D pattern of 6 attributes (3d6) and a class (no races) Six attributes: Strength, Dexterity, Constitution, Intelligence, Perception, and Charisma Nine Classes with 4 "templates" (levels): Pointman (utility), Stalker (stealth), Marksman (ranged), Brawler (close-quarters), Face (guile), Tech (hacking), Combat Operator (combat drones), and Recon Operator (recon drones). The equipment details provided are for various types of body armour and firearms. The template descriptions for the "Operator" classes have details for two kinds of drone and accessories. A Campaign suggestion is included. Although the document describes the system, character generation, and combat, it lacks a description of how the system works for advancement and using the templates (levels/feats). That information is found in the GLOG rules.
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