Arrival
Game Info
A One-round Living City Adventure From the introduction: Each step aches as you approach the Wizards Guild. The citizens of Ravens Bluff bustle around you, paying you no heed as they head home for eveningfeast. It’s as if they can’t see you at all, and for the first time, you realize they probably can’t. You look to your hands, and notice how pale you’ve become—almost transparent. You can clearly see through your hands, to the cobblestones of Thurmur Street. You also see five others staggering down the street beside you. Some of them look familiar, but you can’t concentrate, and nearly everything is a blur. You can make out, however, the fact that their bodies are fading, too.
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