boardgame

Anima Tactics: Tiamat

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2-2
60
BoardgameexpansionFantasyFightingMiniatures

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Description

"Unique" is the best way to describe Tiamat, the youngest of the four 7th Heaven Knights that serves Elisabetta Bardados. A lazy womanizer, but with a god like talent for fighting is also another way. Making him sit up and take things seriously is the last thing his enemies would ever want. Neutral Empire Optional Leader Warrior/Prowler - Lv. 60 At 6 | Dm 4 | Df 10 | Ar 2 | LP 15 | Re 10 | Mo 12/16 | AP 3/5 Innate Abilities: Initiative Cancer: Tiamat can make melee Attacks on targets within 4 inches of himself. Charges are not affected by this ability. ooo - Awe of the Forgotten (Ki, Attack) This attack rolls 2 dice and keeps the highest. If this Attack causes damage, its target suffers Seal Lv. 1. Effect 16. oo - World of Wires (Ki, Effect) Move an enemy unit within Tiamat’s Control Zone 4 inches in the direction of your choice. This ability can be used to move Characters Engaged in Combat. Effect 15. o - Wires of Destiny (Ki, Effect) Tiamat gains Haste Lv. 3. Limit: Once per game. His true power… Optional Leader: You may choose to use this skill card when you include Tiamat in your group. If you do, Tiamat gets +5 Levels, has the abilities on this card, and is a Leader. Perfect Defense: While Tiamat hasn’t moved during a turn, all Ranged Attacks that target him automatically miss and no roll is made for them. Once Tiamat has moved during a turn, this ability won’t have any affect until the beginning of the next turn. ooo - Starlight Romance (Ki, Effect) All enemy units within Tiamat’s Control Zone suffer Paralyze Lv. 1. Effect: 15. Limit: Once per game.

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