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Anima Tactics: Lilith

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60
BoardgameexpansionFantasyFightingMiniatures

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Even in a world such as Gaia, that holds so many secrets, Lilith is a mysterious enigma. Though she is an influential and powerful member of the 7th Heaven Knights her name is largely unknown as she mostly operates behind the scenes. As a mere human born into a world that humanity could consider hellish, Lilith has learned has become more adept at magic than many archmages and trained her fighting skills to a level rarely attained in an attempt to shield humanity from the darkness. Light Empire Leader Mystic Warrior - Lv. 75 At 6 | Dm 5 | Df 9/11 | Ar 3 | LP 16 | Re 11 | Mo 8/12 | AP 4/5 Innate Abilities: Critical Mastery, Initiative. Swirling Blades: Lilith uses her secondary Defense value against Ranged Attacks. oo - Alraune (Ki, Ranged Attack) Distance (16 inches). If you score a Critical Hit with this Attack, you may move the target into contact with Lilith's base, moving them in a straight line. This move ignores intervening obstacles. Effect 18. ooo - Scorpion Blade (Ki, Attack) When rolling for this Attack, roll two dice and keep the highest result. This Attack affects all enemy units within 2 inches of Lilith. oooo - Dream of Lust (Ki, Attack) +3 Damage (Both Attacks). Lilith makes 2 consecutive Attacks against the same target. Archmage Once per turn, Lilith may use one of the following abilities: o - Healing Light (Magic, Effect) A friendly unit within Lilith's Control Zone recovers 3 Life Points. o - Spy Light (Magic, Seek) +3 to the Seek roll, During the Seek action of this ability, Lilith's Control Zone is increased by 4 inches. o - Protection (Magic, Effect, Reactive) A friendly unit within Lilith's Control Zone gets Protection lv. 2 oo - Blessing (Magic, Effect ) Friendly units within Lilith's Control Zone gain +1 to Attack and +1 Defense. Upkeep: o

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