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Anima Tactics: Azur Agent

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Anima Tactics Anima Tactics

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2-2
60
BoardgameexpansionFantasyFightingMiniatures

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Game Info

Description

In the Supreme Archon’s crusade to gain complete control over Gaïa, he has surrounded himself with the most unusual of players and servants. These people, endowed with exceptional abilities and powers, make up his private army, the forces with which he plans to extend his power beyond the limits of man’s understanding. Dark Azur Alliance Prowler - Lv. 20+ At 4 | Dm 4 | Df 8 | Ar 0 | LP: 11 | Re 8 | Mo 6/10 | AP 2/4 Agent: Azur Agents are not unique characters and you may include 1 for every 150 Levels in an Azur Alliance Party. For example, a party of 300 levels could include up to two Azur Agents. oo - Stealth (Subterfuge, Effect) The Azur Agent becomes Hidden. Upkeep: o oo - Murder Attack (Subterfuge, Attack) + 3 Attack / +2 Damage. The Azur Agent must be Hidden to perform this attack. AZUR AGENT Skill Card An Azur Agent can possess any combination of the following options, as long the added levels do not take their total level above 40. Any option cannot be chosen more than once. The Agent's Speed is increased to 12/16. Lv: +10 The Agent recovers one more Action point per turn. Lv: +10 The Agent's Speed is increased to 8/12. Lv: +5 The Agent gets Infiltration and Open Movement. Lv: +5 The Agent gets the Innate Ability Ranged Attack, Distance (12 inch). Lv: +5 Murder Attack is increased to +4 Attack / +4 Damage. Lv: +5 If the Agent deals damage with a normal attack or a special attack, he causes Poison Lv: 2 Effect 14. Lv +5 The Agent gets +1 Attack. Lv: +5 The Agent gets +1 Defense. Lv: +5 The Agent gets +4 Life Points. Lv: +5 The Agent gets the following ability: Lv: +5 ooo - Kaiser (Ki, Attack) + 4 Attack.

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