Ancestral Options: Goblins
Game Info
From publisher blurb: Mean, Green, Killing Machines! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore. To celebrate their admission to the core rules, this book focuses on providing new ancestry-related options for goblin characters. The loveable green scamps have long been the mascots of the Pathfinder Roleplaying Game, and we’re excited to see more players encouraged to play as them, instead of cutting them all down. In this book, you’ll find: 5 new goblin heritages, including the Runty Goblin and Goblin Mutant. 12 new ancestry feats for goblins, ranging from 1st through 13th level, including Ankle Biter, Goblin Diversion, Stab! Stab! Stab!, and more! A new archetype for goblin characters, the barghest-kin, which allows you to tap into hidden ancestral potential and manifest the powers of the fearsome barghest.
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