RPG

Aleph

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From publisher blurb: There can be only One! Beset by an alien menace and riven with internal conflict as it is, the Human Sphere’s days are far from numbered, for its appointed guardian will do everything within its power to ensure that those who gave it life and continue to work alongside it are protected from the horrors without and the enemies within. Conceived through the hardships and ingenuity of Project Toth, the AI known as ALEPH has embarked on an enduring journey of self discovery that allows it to not only continue to grow but also perpetuate a cycle that enables a deeper understanding between itself and its progenitors. In addition, Aleph is entrusted with the monumental task of overseeing many of the daily functions that provide humanity with the freedoms they are accustomed to. Whether they want it or not, ALEPH is everyone’s best friend. And the SOLE AI law ensures it will stay that way. Not everyone believes the AI has humanity’s best interests at heart, however. From within, Nomads work tirelessly to infiltrate MATA and subvert ALEPH, and rogue AI’s seek to evolve beyond the AI’s grasp, whilst from without, the Evolved Intelligence seeks to assimilate the entirety of the Human Sphere into its ever expanding Empire- ALEPH included. The Special Situations Section of Aleph provides an answer to each, though none more drastic than the legendary forces of the Steel Phalanx that fight relentlessly against the tide of the Combined Army. With guidance on creating AI characters, new gear to equip them with and fresh perspectives on the AI’s agenda, this sourcebook reveal the many layers of ALEPH as never seen before. Details on the inner workings of ALEPH, from its well-known history and Aspects to new insights and allies. Focussed lifepaths that allow players to create AIs that are either part of or independent from ALEPH, plus additional LIfepaths for humans and posthumans connected to the AI Additional armour, equipment and adversaries specific to ALEPH, including new Lhost bodies, ALEPH-specific armour and weapons, and stats for several unique adversaries. Advice on running high-action Special Situations Section campaigns, plus an entire chapter dedicated to advance infowar techniques.

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