boardgame

Airland War: Modern Armor Miniatures Rules

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'Core game'

Core Game

Panzer War: World War II Miniature Armor Rules Panzer War: World War II Miniature Armor Rules

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Overview
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2-2
90
BoardgameexpansionMiniaturesWargameModern WarfareBookExpansion For Base-game

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Game Info

Description

Airland War are wargame rules for modern armor, built on the framework established by Panzer War (needed). Airland War is a set of game rules simulating modern warfare using 1/285 scale miniatures. Since 1982, Airland Battle has comprised the US Army's basic doctrine concerning how to fight the next war. It recognizes the inherently three dimensions of nature of modern warfare. AirLand Battle conceives of a future battlefield nearly anywhere in the world on which the US Army must fight and win. AirLand War includes rules covering weapons, troops, and vehicles used in most conflicts between 1948 and present. Helicopter and ground support aircraft are thoroughly integrated into play. Like Panzer War you have a realistic fire game system. Even though 'fire combat' is considered a quantum of fire, you can still engage and destroy multiple targets in a single turn. Sequence of Play TACTICAL ORDERS PHASE COMMUNICATIONS PHASE MOVEMENT PHASE Aircraft/Helicopter /Infantry First Movement Segment. AFV Close-up / Unbutton Segment AFV Full Movement Segment AFV Half Movement Segment AFV Shift Movement Segment Aircraft /Helicopter/Infantry Second Movement Segment SIGHTING PHASE (Primary) COMBAT PHASE Stationary Fire Segment Shift Movement Fire / Old Artillery Segment (Auto Sighting of First Firing Elements Seg.) Half Movement Fire Segment Full Movement Fire Segment Close Assault / New Artillery Segment SIGHTING FIRING ELEMENT PHASE (Final) BATTLEFIELD MORALE PHASE MISCELLANEOUS DETAILS PHASE —description from the designer

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