RPG

Agents of A.A.R.F Adventure Path 1

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Agents of A.A.R.F Adventure Path 1 and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

RPG Games Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
-
Unknown
RpgitemScenario / Adventure / ModuleSourcebook (Rules/options To Enhance Play)

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

From publisher blurb: Agents of A.A.R.F is a Pathfinder Compatible Adventure Path that guides PCs through the Seven Realms of Layna, a continent dominated by Animal/human hybrid races. As the PCs work for A.A.R.F (The Arcane Artifact Recovery Force), a prestigious black ops unit under the control of the Canine Kingdom, they will have the opportunity to explore long lost dungeons and ruined cities, interact with major political and social leaders throughout the Seven Realms, and build their reputation as heroes and protectors of all the Hybrid races. Agents of A.A.R.F does not require the Anthro Adventures World Guide to run, however the background information given for each race, religion, and political system can greatly enhance the players understanding and enjoyment of the setting. Volume 1 of The Agents of A.A.R.F Adventure Path will take your PCs from level 1 to level 3 through the following chapters: Chapter 1: The Howling Mine: Stolen gems from a recently re-opened mine has the miners claiming the place is haunted by evil spirits known as tommyknockers. Can the newest Agents of A.A.R.F discover the true source of the problem and get the miners back to work? Chapter 2: The Furmin Infestation: An experiment gone wrong has created a race of giant, furry insects known as furmin that are laying siege to Rodentia's capital city. Can A.A.R.F discover the source of these abominations and stop it before the city completely crumbles? Chapter 3: A Tundra of Fun: Famed Penguin-kin art thief and former agent of A.A.R.F, Bow-tie Bill Pepperwiggle, has stolen a valuable portrait of the future Ruminant queen, known as the Mooing Lisa. Can A.A.R.F recover this exquisite painting and apprehend Bow-tie Bill before the royal wedding is ruined? In these three chapters you will get access to: 20+ brand new monsters, each with detailed stat blocks and artwork. Detailed overland and dungeon maps for terrain dependent encounters Five pre-gen characters, pre-leveled so that new players can join at any time. Detailed information on three new hybrid races (penguin, polar bear, snake) bringing the total number of playable races in the Seven Realms to 24. Volume 1 of Agents of A.A.R.F is 120 pages long, and will take approximately 9-12 (4-hour) sessions to complete.

Random Games

Yugoslavia: The Battles for Zagreb, 1979

The Battle for Jerusalem 1967

Champagne: The Game

Race to the Roof

Kreuzfahrt

Herz an Herz

The Secret Of Nimh Game

LEGO X-Pod PlayOff

GoBots GIANT Card Game

Schlafmütze