RPG

Agent's Handbook

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Agent's Handbook and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

RPG Games Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
-
Unknown
RpgitemCore Rules (Min Needed To Play)

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

From the back cover: WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered. The AGENT'S HANDBOOK is a players-only rulebook for DELTA GREEN: THE ROLE-PLAYING GAME. This new incarnation of the award-winning DELTA GREEN game line includes: Rules for creating agents of all types. Rules for tense, fluid investigations. Players who use their agents’ skills in clever ways have the best chance to succeed—and survive. Nerve-wracking rules for combat, where random disasters can undo the most careful planning. Mind-melting Sanity rules that see agents gradually deteriorate—and sometimes snap. Rules for “home” scenes where players see what their agents are fighting for. Quick, intuitive rules to determine equipment and assets. Dossiers on the federal agencies most likely to be featured in play.

Random Games

The Drift

Zho-Chaka

Letter-Word-Picture

Mythus Prime

Magic Treasures

Monsters & NPC's

Spells

Progressive Mancala

New Rules, Races & Classes

Necropolis and the Land of Ægypt