RPG

AGE: Eberron

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Description

From Introduction: These rules have been developed to allow the games set in Wizards of the Coast D&D Eberron setting to be played using the Dragon Age rules. Although it still very much a work in progress the following features are provided: Backgrounds for twenty races from the standard D&D rules and the Eberron setting. Modifications to those backgrounds based on the countries of Eberron. A set of talents that can be used to emulate the D&D class system. A number of specializations that either extend these “class” talents or give a more D&D “feel” to the game. Additional focuses and talents. Eberron related equipment rules. Modifications to the magic rules, expanding the schools of magic. At this stage of development these rules should be considered experimental! Rules for psionic characters. While the purpose of these rules was to play in Eberron they should be flexible enough to cover most D&D type settings. Features still be be added include: Dragonmarks, a key feature of Eberron. Conversions for some of the more iconic monsters. More information on, and rules for creating, D&D style magic items. A more considered magic system.

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