RPG

Adventurer (2006)

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Description

User summary: Character creation involves selecting a Race (Human, Dwarf, Elf, or Goblin) and a Class (Fighter, Rogue, or Wizard). These selections provide modifiers to Ability scores. Abilities are Strength, Dexterity, and Intelligence, all of which start at 7 and are then modified. Action resolution compares 2d6 to an Ability, with the player trying to "roll under" for success.

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