RPG

Adventure Quest - Jaern

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User summary The Adventure Quest - Jaern rulebook contains the complete game rules and an overview of the campaign setting. It contains: Character creation and advancement rules Character archetypes Combat rules Three spell-based magic systems (elemental, divine, incants) Naval rules (vessels and steeds, building ships, naval combat, trade) Campaign background (overview, details on Lojem Isle and the city of Karfelon) Spell lists and background information for elemental magic A description of the gods and their followers, including divine spells Nomad culture and lists of nomadic incants Rules for creating magic items Magic items and artifacts Sample characters Rules for creating creatures A bestiary of Jaern GM advice Sample adventure Designer notes Glossary and index

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