boardgame

Advance Australia

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Advance Australia and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
2-4
Unknown
BoardgameTravel

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

A simple roll and move race game played on a map of Australia overlaid with a 12x12 grid f squares numbered from 1 (Brisbane) to 136 (Sydney), with 8 unnumbered squares. The object appears to be to move from Brisbane to Sydney via the numbered squares. 9 of the squares appear to be hazards: 5 at sea (2 wrecks, 2 contrary winds), and 4 on land (3 desert and 1 bush). The game appears in the "Australian Town and Country Journal" on May 12 1909 and described as a 'New Game' by a Sydney Bookstall company. An advertisement for the game was later published in the "West Australian" newspaper (Perth) on Wed 6. Oct. 1909, p.6 col. 7: "This, it seems, is an adaptation to the Commonwealth of a map game, said to have been exceedingly popular in the different countries to which it has seen made applicable. The Australian map is marked of into 136 squares, and with the aid of dice which determine each stage and counters for each of two, three, or four players, a journey is performed throughout Australia, beginning at Brisbane and terminable only at Sydney. In the shape of contrary winds, a wreck, deserts, bush, and other obstacles to easy journeyings, the way of the traveller is made difficult, and at the same time exciting, and by an ingenious contrivance in the rules the question whether he will ever reach Sydney is attended with considerable doubt, which enhances the interest of the game. Both for young and old it should prove thoroughly diverting, and it has the added advantage of possessing considerable educational value. Wigg and Son are selling it at a price intended to bring it within the reach of everyone".

Random Games

Xan Rockman's Emporium of Totally Authentic Goods

Botanist's Guide

Turkey Shoot

The Atlas of the Latter Earth

Came the Monsters of Midwinter

Mecha + Monsters: Evolved

Renaissance Battles 1494-1700, Volume 1

Renaissance Battles 1494-1700, Volume 2

True Investigation #0: The Heat

Investigadores de Verdad #2: El Lobo Solitario