ACP164: Albedo Combat Patrol – The Rule Book
Game Info
ACP164 Albedo Combat Patrol provides the rules for playing skirmishes with miniatures in the science fiction setting of Steve Gallacci’s Albedo comics. ACP164 can be played with as few as 4 figures per side up to company sized engagements with 50+ figures and supporting vehicles and flyers. The following components are required to play ACP164. The Activation Deck is used to control the sequence in which units activate during a turn. The Action Deck is used to resolve fire, melee, and morale. Typically, each player has their own Action Deck. Various Markers denote wounds, stun, out of ammunition and morale. Unit Data Cards inform players of the attributes of the figures within the units they control as well as the weapons with which those units are equipped. Model figures, terrain, etc. are used as playing pieces in this tabletop game. Six-sided order dice are used as part of the Double Random ActivationTM mechanism to control the sequence in which units activate.
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