boardgame

Above the Clouds!

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Expansion

Expansions

Above the Clouds!: Missile Age Above the Clouds!: Missile Age
Above the Clouds!: Shark Mouths and Blood Chits Above the Clouds!: Shark Mouths and Blood Chits
Above the Clouds!: Across the Yalu Above the Clouds!: Across the Yalu
Above the Clouds!: Blitz! Above the Clouds!: Blitz!
Above the Clouds!: Pointblank Above the Clouds!: Pointblank

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Game Details

Overview
Game thumbnail
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2-8
Unknown
BoardgameMiniaturesWargameAviation / FlightBookWorld War IiKorean War

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Game Info

Description

Above the Clouds! is a set of air-combat miniature wargame rules for fighting large air battles from the late 1930s through the 1950s. The rules are intended to produce a free-flowing and fast game to represent air combat. Although air warfare is a very technical form of combat, rules which focus too much on the technical details quickly lose the "feel" of air combat by turning the game into a slow, plodding simulation where seconds of combat time require hours of game time to resolve. To avoid this, a fairly minimalist approach was taken in the game design. Individual aircraft have unique capabilities, and pilot skill/experience determines advantages and disadvantages, but the emphasis in the game is rapid execution of turns so that they game moves quickly. To achieve this, the following concepts guided the game development: Each player will typically control 2-4 aircraft Minimal plotting, make a quick decision for each aircraft and move on Aircraft speeds should matter, but it should not take more than a couple seconds to determine speed changes Combat should be decisive and quick to resolve Aircraft damage should not be overly detailed -- aircraft will either be fully functional, crippled or destroyed It should span the gambit of combat from the wars of the late 1930s (Spanish Civil War, 2nd Sino-Japanese War) through the 1950s (Korean War, Arab-Israeli Wars) —description from the publisher

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