A Guide to Firearms (5E)
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Rpgitem Sourcebook (Rules/options To Enhance Play)
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Publisher's blurb: In this file you will find: 1 New background 2 New Feats 11 New Items (7 Weapons, 2 Siege Weapons, Tool, Ammunition) Plus some hints & tips for adding firearms and gunpowder tech to your campaign. I feel that a new class is too much without being gimmicy. It is my belief that firearms should be integrated into every class if desired.