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A Dozen Magic Shields

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From publisher blurb: When engaged in battle, armor is a must for many adventurers. Unfortunately, some classes perform much better out of armor than in, and it is for such characters that shields are truly valuable. And if a common shield – strapped to the arm and used to deflect blows – is of value against an opponent, a magical shield must be far, far more desired. Shields, regardless of their size, style, or the materials used in their construction, can be ensorcelled by a spellcaster who possesses the proper tools, knowledge, and experience. Such magical shields are prized possessions of adventurers of all levels of experience, though the more accomplished heroes will seek to replace a lesser item with a more powerful shield at any opportunity to upgrade their gear. On the pages that follow, I am happy to present twelve different magical shields that range in power from the weakest of defenses to the greatest of unexpected abilities. Every shield includes a touch of history, in addition to suggestions for the item’s in-game effects, and any one of these would make for an excellent treasure to reward one of the player characters the next time that the party discovers a treasure hoard. As with all of the releases in the A Dozen . . . series, I have described the shields in such a way that you, the GM, will need to flesh out the game effects to suit your chosen system. Fortunately, many games share common terms and expanding these items should not be challenging for the experienced GM. NOTE: This PDF is tied heavily to A Dozen Magic Armors and A Dozen Magic Helmets. While those two are not required to use this work, both are highly recommended.

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