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A Dozen Magic Armors

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From publisher blurb: Even though there are more magic items spread across hundreds of roleplaying game supplements by more creators than we can count, that doesn’t mean there isn’t space for even more treasures. After all, why explore that dusty dungeon if there’s no chance at discovering new and wonderful magic items? While I have created magical armors before, this particular PDF offers up another twelve magic armors, each one of which is intended as a unique item in the campaign world. On each page, in addition to the illustration and an overview of the armor’s magical abilities, I’ve also included a bit of background information on the armor so that you may let the PC know a bit about where the armor may have come from. These backstories aren’t something engraved on each suit of armor, though, and the player characters will need to seek out a sage or scholar to help them learn more about their discovered armor. As you read through these armors, there will be moments when you find a connection between an item and another entry in the A Dozen . . . series. This is intentional, and is my way of trying to give you tools to make your campaign a layered world with more interactions and connections than the adventurers may first realize. As with other PDFs in this series, all of the armors are presented as systemless works without any specific game stats. These are inspirational designs that are here to help you, the GM, when you’re planning out the next session or a new adventure of your own design. Where possible, I have described the armor effects in terms of spells that are common across many games, including various editions of the world’s greatest roleplaying game. It is my hope that this common, shared language of RPG mechanics will make it easy for you to adapt the items that follow to any fantasy roleplaying game of your choice. If any of these items inspire you to create magical armors of your own, please consider sharing your creation as a comment in the Kickstarter project. Working together, we can make everyone’s campaign just a little better than it was before. NOTE: This PDF is tied heavily to A Dozen Magic Helmets and A Dozen Magic Shields. While those two are not required to use this work, both are highly recommended.

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