A Dozen Desert Encounters
Game Info
From publisher blurb: Encounters are the backbone of any adventure. It is a series of encounters, often connected by threads, that come together to form a complete adventure. For those GMs who wish to construct their own adventures, the encounters that follow may serve as either distractions from the larger adventure or the inspiration for a series of GM-crafted encounters of which one of these twelve encounters is only a launch pad. One way in which to make the creation of an adventure much, much easier is to select a harsh environment that brings with it its own hazards and established expectations. Personally, I am a fan of setting adventures in arctic environments; the cold snow and blowing winds make for a setting that allows for more sneak attacks, higher chances of getting lost (and, of course, stumbling across forgotten dungeons), as well as a selection of entertaining monsters. On the other side of that hazardous climate coin, we find the deserts . . . which also allow for blowing sands to hide secret locations and conceal the movements of enemies. It is the deserts of fantasy worlds for which this PDF has been created . . . though I now know that I certainly must create a collection of arctic encounters one of these days.
RPG Games Events
Oct222026
ICON October 2026
Oct232026
MadCon 2026
Oct232026
Armour Con 2026
Oct232026
Miskatonic Respository Con 2026
1 – 4 of 17
Matches
No matches
Go World Ranking
No Data. You can be the first TOP1!