RPG

A Covenant on Fire: Diabolism, Jealousy, and Revenge in Mythic Europe

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From the Score: The Fires of Reason The wizards of Mythic Europe dare to seek knowledge and wisdom in a perilous medieval world that wants them dead. The Church, the laity, the fay, and Hell itself seek to snuff out or abuse the magic of the Order of Hermes - the order of wizards to which you belong. For sanctuary against these threats, wizards gather together in castle-like covenants to study, experiment, and strive for a better world. Think of them as collegiate communities, castles of wisdom fortified against the world without. Your covenant, Mistle Lake, failed at the wisdom part and burned down. Only one wizard survived - a young man called Veritius - and he lays dying in a nearby abbey. Now the local church’s Inquisitor has come calling for answers from that lone soul whose testimony might shed light on the affairs of the covenant. So Veritius tells the Inquisitor the tale - or, at least, a version of the tale - of the covenant's downfall. He may be delirious, vengeful, hopeful, seeking absolution, or looking to cover someone's tracks. We hear Veritius' tale from his sickbed, safe in a monastery, as he relates it to the Inquisitor. See the next pages for ways this wrinkles play to create a unique fiasco. This fiasco is all about hindsight, perspective, and the nature of truth in a sordid world of zealotry and heresy. Also, lies.

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