RPG

A Conjurer's Guide to Kytons

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From publisher blurb: Summon the Twisted and Sadistic Kytons! One of the joys of playing a summoner — a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf — is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately, since spells like summon monster were written with only the first of those books in mind, it’s often frustratingly difficult to gain access to the exciting monsters found in later supplements. Weekly Wonders: A Conjurer’s Guide to Kytons focuses on providing players of various classes with options for summoning and working with outsiders of the kyton subtype. Included are: A simple and straightforward feat allowing a spellcaster of any class to easily summon a wide variety of kytons using existing spells like summon monster. The sadosanct, a cleric archetype for those who worship kytons and engage in ritualistic sadomasochism. The shadow caller, a summoner archetype that draws power from the realm of darkness in which kytons reside, and whose eidolon is a kyton. The chain master, a wizard archetype that specializes in animating and manipulating chains, as well as conjuring kytons. Three new types of kyton, suitable both for summoning and as foes: the CR 15 senescentite, a fearsome kyton capable of draining youth from its victims, the CR 7 blemmyae, a kyton that specializes in shredding its foes’ armor and grafting the pieces to its own body, and the CR 1/2 kyton innocent, which grows more mouths the more damage it suffers.

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