A Bitter Aftertaste
Game Info
Publisher blurb: This game came about as a reaction to "The Balcony Challenge", issued by Thorbiörn at RopeCon 2006. Two people, in love, on a balcony, right after perfect sex. Both of them afraid that the happiness and love is not meant to be, and already envisioning the worst. Played as balcony scenes interwoven with imaginary scenes that create a doubt background for the balcony scenes. The scenario needs one small area defined as the balcony, a larger area in front of it as a stage for the dream sequences, and a place where the extra players and the audience (if any) may sit and see what is happening. Players: About 4 players, around 1 game master Duration: 1-2 hours Capsule definition: Ruined perfection and loss of hope Premier: RopeCon, 2007
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