5 Magic Abilities For Cold Iron Weapons
Game Info
From publisher blurb: High Concept: Five magic properties exclusively for weapons made of cold iron, to make your choice of weapon material matter more than just when bypassing DR. Distracting: Damage dealt by a distracting weapon counts as continuing damage for purposes of spellcasting, forcing foes to make concentration checks. Grounding: Your weapon can prevent your foes from attempting any kind extradimensional travel. Revealing: Enemies who have been hit by this weapon are revealed for what they really are. Spell Penatrating: Touch-range spells are more effective when delivered by this weapon. Ward Cracking: This magic property allow you to degrade the protection provided by spells or spell-like abilities.
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