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21 Plots Too Second Edition

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From publisher blurb: Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their group. Didn't get time to plan this week? Need something for a quick pick-up game? Do you require a diversion from an already planned campaign? Or have your players strayed from the anticipated path? We're here to help! Choose one of these scenarios. Then simply roll 1d6 to determine the outcome or simply choose it yourself. Like all our products, the main intention of this book is to provide an extra spark to the Referee's imagination.

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