boardgame

2010 Swedish Parliament

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play 2010 Swedish Parliament and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
1-10
240
BoardgameCard GameNegotiationPolitical

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

Play as the Socialists, the Conservatives, the Farmers, the Liberals, the Christians, the Communists, the Greens, the Nationalists, the Pirates or the Feminists and partake in the 2010 elections for the Swedish parliament. The goal is to beat your 2006 election result with as many percentage points as possible. You play cards to shift parties' positions on the 10 issue scales: - Consumption vs Environment - Employers vs Workers - Equality vs Family - Europe vs Independence - Fair Market vs Free Market - Globalism vs Nationalism - Net Salary vs Safety Net - Peace vs Security - Privacy vs Safety - Religion vs Secularism Event cards can also be played to shift a whole spectrum. For example, a spectacular scandal in a government-run service will make all voters slightly more positive towards privatization, which will benefit parties on the "Free Market" side of that scale. Likewise, a huge oil spill would be beneficial for the greenish parties. Positioning yourself on different scales gives you points with the different demographic groups: the young/old, the men/women, the educated/uneducated, the rural/urban and the working/non-working. You can't win them all, so concentrate on your niche and keep a watchful eye on your ideological neighbors. If parties move in the same direction on some issue, they strengthen their relation; if they move apart, they weaken their relation (if they have one). A strong relation means an alliance, and alliances are crucial as voters first choose which alliance that suits them best, and then which party within that alliance. A lonely extreme party has a small chance of presenting a complete and appealing policy package, while a large and stable alliance will harvest many voters. On the other hand, sacrificing your party identity to suit your allies might also mean losing your core voters to the more radical parties. The game is thus cooperative/competitive; take one for the team, but make sure you're not doing all the work in keeping together - don't forget to grab a bunch of voters for yourself!

Random Games

100 Names for Horses

80 Festivals, Ceremonies and Celebrations

A Field Guide to Fantastic Flora

Cave Generator

Fantasy Inn and Cuisine Generator

Farm Generator

Hunter & Harvesters Helper Volume 1

Hunter & Harvesters Helper Volume 2: Rainforests

NPC Collection: Small Town

50 Ghostly Encounters