20 Things Volume VI
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From publisher blurb: Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This book presents over 70 pages of material compatible with virtually any fantasy roleplaying game and is designed to help you to flesh out and bring to life the besieged castles, fecund jungles, ghostly hauntings, items most wondrous, minions of evil, noisome marshes, shadowed borderlands, snow and ice, sunken ships, urban chases, windswept moors or wrecked ships in your campaign.