RPG

12 Days: A Game of the Epiphany

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From publisher blurb: One Silent Night ...a new star appears in the sky. Your divination tells you it heralds the end of the age of sorcerers and kings; that, if unchecked, the child whose birth it announces will unite the world as Their kingdom. You have only a dozen days and as many nights to journey across dangerous lands and haunted deserts, to follow the star to the Savior’s cradle… …then perhaps only moments to decide how you will shape Their future. 12 DAYS Hi, I'm Rose, and this year I thought I'd produce a holiday special. It's not pious, satiric, or saccharine -- it comes straight from my heart. 12 Days is a storytelling game based on the way my family commemorates the 12 days of Christmas -- the time leading from the birth of the Savior to the Feast of the Epiphany. We've played these out for generations, and they always involved moving little statues of the magi, then taking on their roles and meeting wicked King Herod (usually played by my grandfather) and then the infant Savior (played by my youngest sibling or cousin). 12 Days reenvisions these pageants through a looser mythological lens. You'll journey from the East to Bethlehem, as is traditional, but also encounter bands of thieves, Dead King Gilgamesh, Lilith the Outcast, and a Herod who might be redeemed. The rules are simple: build a dice pool of help and risks, roll against your Power and Glory stats, and check dice matches for success, dooms, and creeping doubts. Bring your gifts to the newborn ruler... or sacrifice them along the way to help people in need. Each day brings new people and new trials, and leads you toward your own Epiphany... which may or may not be the one we know! Good Journey!

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