RPG

100 Space Facility Quirks - Vol 1: Ruins

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Publisher's blurb: Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, disasters and accidents will naturally alter a facility and throw it into disrepair and chaos. And over time, these ruins can either challenge an area into rebuilding, or become a dark corner where all kinds of grim forces are at play. This list is intended for any space setting (like Traveller, Star Wars, Star Trek, Space Opera, Rifts, Babylon 5, Cyberpunk, The Expanse, Mothership, Red Dwarf, etc.) where technology is not necessarily uniform or simple. This roleplaying tool gives you dozens of different ways to add a new and exciting dimension to a damaged or abandoned part of that lonely corner of the cosmos.

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