RPG

100 Magical Drink Effects - Vol 1

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Publisher's blurb: In a world filled with the arcane and the unknown, who can say what happens when we consume magic into ourselves? This list is intended for any fantasy setting (like Dragons and Dragons, Pathfinder, Runequest, Tunnels and Trolls, etc.) where magic is not necessarily uniform or simple. This list can be applied to magical pools, mystic fountains, potion mixtures, elemental rifts, gnomish mistakes, accidental elixirs, strange elven wines, odd dwarven beers and all manner of alchemical fluids. This roleplaying tool gives you dozens of different ways to add a different dimension to your mystically mysterious liquid. NOTE: Any results marked with an “*” produce instantaneous effects, while the rest of magic situations last for 3d4 minutes unless otherwise noted. All effects are subject to the needs of the Game Master and the story. All saving throws ae subject to the GM’s discretion.

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