RPG

100 Encounters for Fantasy Oceans (PFRPG)

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Publisher Blurb: The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are odd and some may be a source of potential adventure hooks. Most of the encounters assume that the characters are travelling in some sort of ship on the ocean's surface, but they could be tweaked. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: Parts of the sea appear to have been netted off. Rope nets stretch from the floor to the surface, held in place at the top by floats. Patches of burning oil dot the surface of the water, and have the potential to set the ship on fire if sailed through (DC 15 Profession (sailor) check to avoid the burning oil; if this is failed, the ship must make a DC 15 save or start burning at the waterline). Pieces of rock are floating on the surface of the water. On examination (DC 10 Knowledge (dungeoneering)), they prove to be chunks of pumice. Rats boil up onto the deck from below. They head to the sides and throw themselves into the water, biting anyone who tries to stop them or doesn't move out of the way quickly enough (treat as 1d4+1 Rat Swarms). Reddened water marks where a large slick of blood covers the surface. One page is the front cover, one page is the front matter, one page is ads and one the Open Game License. The supplement is also available in a system neutral version. You do not need both versions.

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